Some of us love to travel and most of us are the photographers. We always seek to see as far and clear as we can, but no matter how good our lenses are, there is always a horizon beyond which we can’t see and things beyond are mysterious. That horizon is something beyond which everything is blurred or even invisible. No matter how fine and precise our lenses are, we have a limit. This is very much in analogy with simulations that we perform in our current day computers. We make rules to make sure to render and simulate only the part that’s necessary and relevant, and when we shift our focus from one point to another we mostly compromise with some other aspects of simulation, all this to maximize the resources and optimally use the computing capabilities of computers. The best possible example of such simulation is the Video Games of this generation. The very logic behind such games is to render a world for you where you can interact, explore and go on an epic adventure. But these games don’t render the whole world (or the Universe) at once, what they do is to create a view range beyond you see nothing but emptiness. No matter how far out you reach the simulation will still create something beyond and will remove something that’s far behind you. In reality, there is a Sphere of Horizon that moves along with you, and you are always at the center and in a way you can never see what’s behind that sphere and thus keeping the simulation in such games in a balanced state.
Earth’s location in space might seem to put mankind in the center of the Universe. However, like that same ship in the ocean, we cannot tell where we lie in the enormous span of the universe. Just because we cannot see land does not mean we are in the center of the ocean; just because we cannot see the edge of the universe does not mean we lie in the center of the universe.
Our own universe is very much like this. Physics finds Universe to be somewhere around 13.8 Billion years old and thus our visible Sphere is 13.8 Billion light years in radius (considering the speed limit of light) but considering the expanding space makes the observable universe somewhere 46 Billion Light years in radius. Thus we can see things that are 13.8 billion Light Years away and simultaneously observe things that are currently 46 Billion light years from us (both are the same things, one is the ghost of the past and one is the present). Let’s assume for a moment that the Universe is infinite, but no matter where we are in this universe our sphere of horizon will be 13.8 billion light years in radius and our view range will be 42 billion light years, as if the cosmic computer is trying to optimize its resources by applying a visual barrier, and that’s not only applicable to cosmic entities but the same resource optimization occurs when we dive deeper into quantum realms. We will discuss about the quantum realm in the next post, the purpose of this post is not to conclude but to open new doors of imagination and to change the way we look at this world.
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